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Online dice roller

A virtual dice tray with D4, D6, D8, D10, D12, D20 and D100. Roll as many as you want at once. Perfect for D&D, board games or just deciding things with a touch more drama than a coin.

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Why dice come in so many shapes

The 6-sided die is the most familiar, but other shapes exist to cover different probability distributions. Each is used in tabletop RPGs and simulations where the count of possible outcomes matters: a D4 has fewer extremes, a D20 allows fine gradation between catastrophic failure and critical success.

Anatomy of each die

  • D4 (tetrahedron): 4 triangular faces. Lands point-up; the number is read at the bottom edge. Average: 2.5.
  • D6 (cube): the Monopoly/Yahtzee classic. Average: 3.5.
  • D8 (octahedron): two pyramids glued together. Average: 4.5.
  • D10 (trapezohedron): 10 pentagonal faces. Average: 5.5. Often numbered 0-9 or 1-10.
  • D12 (dodecahedron): 12 pentagonal faces. Average: 6.5.
  • D20 (icosahedron): 20 triangular faces. The king of D&D. Average: 10.5. A "natural 20" is critical success, "natural 1" critical fail.
  • D100 (percentile): two D10 (one for tens, one for units) giving 1-100. For detailed loot tables.

4d6 drop lowest: the standard D&D ability score

When you create a Dungeons & Dragons 5e character, the default rule for each ability score (Strength, Dexterity, Constitution, etc.) is to roll 4 six-sided dice and sum the highest 3. The average jumps from 10.5 (straight 3d6) to about 12.24, producing more capable characters without guaranteeing high numbers. Probability of a natural 18: about 1.6%.

Other useful notations

  • 2d20kh1 (advantage): roll 2 D20 and keep the higher. The "advantage" mechanic in D&D 5e.
  • 2d20kl1 (disadvantage): 2 D20, keep the lower. "Disadvantage".
  • 1d20+5: roll one D20 and add 5. Character modifiers.
  • 1d8r1 (reroll): roll a D8, reroll if it's a 1. For magic weapons that avoid low rolls.

Use cases beyond games

  1. Deciding what to eat: 6 options, one D6, done.
  2. Random presentation order: N people, each rolls a D20, sort by result.
  3. Education: demonstrate uniform distribution and the sum of random variables (2D6 sum is NOT uniform — 7 is the mode).
  4. Tie-breaking with granularity: when a coin isn't enough, a D6 or D20 gives more resolution.

The 2D6 distribution is not flat

Fun fact: a single D6 has 1/6 chance per face. Sum two D6 and the result ranges 2 to 12 with a triangular distribution: 7 is the most probable (6 combinations), 2 and 12 the rarest (1 each). This is the basis of Catan, where 7 activates the robber and 2 or 12 almost never produce resources.

Why a virtual die is fairer than a physical one

Physical dice can have manufacturing defects that bias results: uneven density, worn corners, faces with less paint than others (high-pip faces are lighter on painted dice). Studies with thousands of rolls show 1-3% bias in standard branded dice. Virtual dice don't have this problem.

FAQ

Which dice?

D4, D6, D8, D10, D12, D20, D100. Up to 20 at once with modifier.

What's 4d6 drop lowest?

Roll 4 six-sided dice, drop the lowest, sum the rest. Standard for D&D ability scores.

Is it fair?

Yes. crypto.getRandomValues, uniform distribution. Fairer than physical dice with manufacturing defects.

Works offline?

Yes. Once the page loads everything runs locally.

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